Game Systems Engineer enhancing RuneScape game systems and engine development. Collaborating with team members to deliver high-quality features and improve internal processes.
Responsibilities
Programming using the team’s core and other languages as required to service assigned and scheduled tasks.
Work with production and senior members of the team to generate tasks and documentation detailing code design approach and implementation. Aid the test process by writing QA instructions + develop & update code-tests where applicable.
Working on a variety of projects in the department covering various aspects of the group’s technological domain, making good use of support tools (e.g. Profiler, debugger, code-analysis tools) to ensure your code is of high quality.
Start to take ownership and responsibility for some areas of the code base, becoming an expert, looking for improvements and sharing that knowledge with the team.
Assess new technologies and adapt to and promote them where applicable.
Perform maintenance tasks to keep internal processes and systems working in good order for other developers and for our internal customers.
Provide realistic time estimates for assigned tasks to stakeholders, with tasks broken down to a suitable size and tracked according to current production process (e.g. Jira, sprints, etc.).
Always aim to work efficiently and productively, striving for the most optimal ways to deliver value to our customers.
Be willing to put forward ideas that can improve our technology or processes, and to positively critique those put forward by others.
Build strong working relationships with team members across various disciplines.
Requirements
Deep knowledge of an object-oriented language (preferably C++), design and design patterns
Experience with Java
Experience working on established code bases
Analytical mind and strong problem-solving skills
Strong maths skills and experience
Solid debugging and profiling skills
Familiarity with version control systems eg. GIT, Perforce
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