Principal Graphics Programmer at Double Eleven developing advanced rendering systems and collaborating with teams. Architecting graphics features across multiple platforms in an award-winning team.
Responsibilities
Architect and implement advanced rendering systems including real‑time global illumination, ray‑traced pipelines, GPU‑driven rendering and novel rendering research prototypes.
Drive engine‑level rendering strategy alongside the Technical Director and Principals, set the technical direction for graphics features across multiple platforms.
Oversee graphics performance, diagnosing GPU bottlenecks across the rendering pipeline and implementing optimization strategies.
Mentor and upskill rendering engineers, promoting best practices in shader development, GPU programming, and graphics debugging.
Collaborate with art, technical art, tools, and engine teams to design asset pipelines, material systems, lighting workflows, and performance budgets aligned with rendering goals.
Evaluate and integrate emerging technologies (DLSS, XeSS, FSR, frame‑generation, shader compilers, GPU profiling tools, Ray Traced GI and shadows).
Lead cross‑team technical reviews, ensuring rendering systems are scalable, future‑proof, and maintainable.
Represent the graphics team in discussions with internal stakeholders, external partners, hardware vendors, and engine technology providers.
Requirements
Extensive multi‑platform rendering experience, with deep understanding of transitioning techniques between console and PC APIs (e.g., PS5/XSX → DX12/Vulkan/Metal)
Expert‑level competence in C++ and GPU programming, including Shader Model 6, HLSL/GLSL, bindless rendering and GPU compute pipelines.
Strong background in diagnosing and resolving CPU/GPU bottlenecks, using PIX, RenderDoc, NVIDIA NSight, AMD Radeon GPU Profiler, GPUView, VTune, etc.
Ability to design and explain modern rendering techniques - PBR workflows, ray tracing structures (BVH), real‑time GI, SSGI/SSAO, TAA/Upsampling to engineers, artists, and non‑technical stakeholders.
Proven integration of modern graphics technologies, such as advanced upscaling (DLSS/FSR/XeSS), denoisers, RTGI, temporal reconstruction, or vendor‑specific SDKs.
Experience collaborating with content creators using common DCCs, ensuring assets meet performance and technical requirements.
Strong mentorship skills, capable of lifting the capabilities of a rendering team and guiding architectural decisions.
Clear communication, capable of driving technical decisions and presenting graphics strategies to directors, producers, clients, and external partners.
Benefits
28 days annual leave (20 days annual leave + 8 days bank holiday)
1 day leave for your birthday and 1 day leave if you’re moving house
Up to 10 days discretionary annual leave during our end of year break
A brand new, state-of-the-art studio facilities that includes a market hall serving nutritious, subsidised meals, round-the-clock gym access, an auditorium and more
Subsidised market hall with food, freshly prepared daily by our in-house hospitality team
Free breakfast options, juice, hot drinks and fruit.
Employee referral bonus (up to £2000!)
Electric Car Scheme
Cycle to Work scheme
Free game codes, game swag and merchandise
Family-friendly leave available
Christmas Saving Scheme
Free parking
Best-in-class tools and workflows so you can focus on creativity
Annual Profit Share
Length of Service
Annual High Performer Award
Vitality Private Healthcare, discounts and rewards for you, your spouse and children (upon the successful completion of your 6 month probationary period)
Access to mental health and wellbeing support via Plumm (includes 4 free video therapy sessions per month for both the employee and up to 3 family members aged 18+), unlimited text therapy, courses, meditations
A personalised development plan with dedicated support tailored to your growth and goals
Access to an accredited Academy providing professional qualifications (and access to 500 UK discounts and offers via TOTUM when registered as a student)
A dedicated Workplace Experience team responsible for work environments, workplace and quality of employee life services to help foster collaboration, creativity and innovation
In-studio wellbeing programmes and People team support
Free activities via our Bus Tours programme (where on occasion, partners and children are welcome to join you)
Many team events to celebrate team and game milestones
Sponsored team activities including football, basketball, book club, movie club and more
Opportunity to contribute to our internal Employee Diversity and Equality Network
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