Lead Technical Animator developing and maintaining rigs for animated characters and assets at Virtuos. Collaborating with animators and technical artists to integrate assets into gameplay and cinematic pipelines.
Responsibilities
Lead the design, creation, and maintenance of rigs for characters, creatures, and props.
Build, implement, and maintain animation logic directly in-engine, including state machines, control rigs, blend spaces, and animation blueprints/graphs.
Collaborate closely with animators to ensure rigs and tools support fluid, expressive, and efficient animation workflows.
Partner with engineers and technical artists to integrate animation assets into game systems.
Develop tools and scripts to streamline rigging, skinning, and animation setup.
Provide leadership and mentorship to the animation/technical animation team, offering feedback, training, and guidance to ensure growth and consistent quality.
Troubleshoot and resolve rigging and animation integration issues throughout production.
Research and apply emerging techniques to advance animation fidelity and efficiency.
Requirements
5+ years of professional experience in technical animation, rigging, or similar roles.
Proven expertise in rigging and skinning characters, creatures, and props for production (preferably in Maya).
Strong understanding of animation principles and how they translate to interactive environments.
Experience implementing animation logic directly within a real-time engine (preferably Unreal Engine).
Proficiency with scripting languages (e.g., Python, MEL, or similar) for workflow and pipeline automation.
Demonstrated leadership or mentorship experience within animation or technical art teams.
Strong problem-solving ability and cross-disciplinary communication skills.
Fluency in English (spoken and written).
Benefits
Comprehensive medical healthcare provided for all staff
Remote work is possible
Relocation support
Career and international mobility opportunities with Virtuos Internal Mobility Program
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