Technical Artist designing and developing computer graphics assets for an autonomous driving simulator at Mobileye. Focusing on high-quality synthetic data and complex asset systems.
Responsibilities
Create realistic game assets: Vehicles, people, animals and city elements
Deal with modeling, shading and texturing of 3D assets
Implement technical animation of vehicles and props
Manage animation transfer process, including mocap cleanup, character rigging, and creation of animation clips
Build complex asset systems in Unreal Editor using Blueprints and script their behavior through Python.
Requirements
5+ years experience working with Maya/Blender
3+ years working with Unreal Engine
3+ years developing in Python
Perfectionism, high-quality standards
Excellent communication skills
personal skills + experience leading a team of 3D-graphic artists
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