Model / Texture Artist at One of us creating photoreal assets for high-end VFX projects. Involves handling models and textures, with a focus on realism and accuracy.
Responsibilities
Hand off models and textures that reach the required creative and technical brief.
Create Assets that can include character, creature, environment, set builds, hard surface vehicles and props.
Requirements
Experience working on high-end feature film / Episodic content
A good understanding of the Functionality of Assets, ( Anatomical, Engineered / Manufactured)
A good knowledge of Topology, Texture and utility maps
Knowledge of good working practices for handing off work to other departments within Assets ( Rigging / Look Dev)
Ability to work with and match to onset material (Photogrammetry / Lidar)
Proficiency in industry-standard tools such as:Maya, ZBrush, Houdini, Blender ,Substance Painter/Designer, Mari
Strong eye for detail, realism, and material accuracy
Ability to work independently and as part of a collaborative team
Strong time-management skills and ability to meet deadlines
Experience working in a VFX pipeline
Knowledge of asset optimization for large-scale scenes
Familiarity with USD-based workflows
Experience with scanning data, photogrammetry, or real-world reference
Basic understanding of look development and lighting
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