Outsourcing Environment Artist maintaining artistic quality for Star Wars Eclipse. Collaborating with production and technical teams to give clear feedback and ensure artistic coherence.
Responsibilities
Maintain the established artistic quality and consistency of our game
Work with the technical team and Production
Provide clear and precise feedback
Participate in organizing and reviewing outsourced 3D assets
Ensure artistic consistency between internal and external quality
Requirements
Proficiency with industry-standard tools such as Maya, ZBrush, Substance, Photoshop, Perforce
Strong artistic and visual sensitivity
Experience in environment/vehicle/weapon areas (modeling, texturing, shading, and optimization)
Deep knowledge of High/Low poly pipeline and PBR material workflows (Physically Based Rendering)
Solid understanding of real-time technical constraints (memory, GPU, CPU performance)
Positive attitude, team spirit, and a desire to bring new ideas to the team
Good written and spoken English
Benefits
Work rhythm: 2 days remote / 3 days on-site
Contract type: Fixed-term contract (CDD) or short-term fixed contract (CDDU) for one year (renewable or can lead to a permanent contract)
Portfolio required to demonstrate skills
Job title
Outsourcing Environment Artist – Star Wars Eclipse
Technical Artist role utilizing C++ and Python for AAA action game development at LightSpeed Japan Studio. Collaborating with artists and engineers, improving productivity through technical solutions.
3D Modeling Intern creating polygon models for Gulfstream's visual development team. Requires strong modeling skills and a focus on hard surface design.
Visual & Motion Design Intern at Homebase creating engaging UI animations and designs for mobile and web platforms. Collaborate with designers and engineers in a hybrid work environment.
Senior 3D Designer at StudioXAG creating immersive retail and experiential designs. Leading innovative spatial solutions from concept to execution in a collaborative hybrid environment.
Senior Technical Artist creating innovative 3D multiplayer game experiences and bridging art with development. Seeking a balance of artistic vision and technical skills in gaming.
Lead Technical Artist at Virtuos, utilizing Unreal Engine 5 and Houdini to enhance game visuals. Overseeing procedural generation, optimizing art workflows, and leading cross - discipline collaboration.
Motion Designer creating high - impact video ads for mobile fighting game at leading Polish developer. Collaborate on creative strategies and analyze performance metrics for ad success.
Motion Designer leading motion projects from concept to production for Notion. Collaborating with cross - functional teams on brand campaigns and motion design systems.
Intern in Motion Design/Animation role at Tincan, working on animations and illustrations for various platforms. Collaborate with a creative team in a hybrid work environment.