Sr. Technical Artist at Offworld Industries creating and maintaining art pipelines and standards for Unreal Engine multiplayer games. Bridging collaboration between artists and programmers to deliver high-quality visuals.
Responsibilities
Help create art pipelines and assist in developing new techniques
Create and maintain tools to help artists and designers create content
Provide hands on support for artists and engineers in order to validate performance and standards
Review creative processes and identify opportunities for improvements
Solve challenging technical issues in the 3d asset pipeline
Create and optimize shaders in UE4’s node system as well as HLSL
Requirements
Minimum 5 years experience in technical art related disciplines
Having shipped at least 1 title in a senior role.
Previous experience with industry standard game development software
A wide range of skills and knowledge related to 3d art pipelines, shaders, and optimization
Previous experience with lighting and post processing
Self-motivated and proactive
Positive attitude, genuine team player
A great ability to think creatively and solve complex technical issues.
Technical Artist role utilizing C++ and Python for AAA action game development at LightSpeed Japan Studio. Collaborating with artists and engineers, improving productivity through technical solutions.
3D Modeling Intern creating polygon models for Gulfstream's visual development team. Requires strong modeling skills and a focus on hard surface design.
Visual & Motion Design Intern at Homebase creating engaging UI animations and designs for mobile and web platforms. Collaborate with designers and engineers in a hybrid work environment.
Senior 3D Designer at StudioXAG creating immersive retail and experiential designs. Leading innovative spatial solutions from concept to execution in a collaborative hybrid environment.
Senior Technical Artist creating innovative 3D multiplayer game experiences and bridging art with development. Seeking a balance of artistic vision and technical skills in gaming.
Lead Technical Artist at Virtuos, utilizing Unreal Engine 5 and Houdini to enhance game visuals. Overseeing procedural generation, optimizing art workflows, and leading cross - discipline collaboration.
Motion Designer creating high - impact video ads for mobile fighting game at leading Polish developer. Collaborate on creative strategies and analyze performance metrics for ad success.
Motion Designer leading motion projects from concept to production for Notion. Collaborating with cross - functional teams on brand campaigns and motion design systems.
Intern in Motion Design/Animation role at Tincan, working on animations and illustrations for various platforms. Collaborate with a creative team in a hybrid work environment.