Gameplay Engineer collaborating with designers to implement gameplay features for RuneScape Dragonwilds using Unreal Engine 5. Focused on scalable and network-ready gameplay for multiplayer environments.
Responsibilities
Implement gameplay features in UE5 C++/Blueprints using GAS (abilities, attributes, effects, cues, tags)
Design and maintain reusable gameplay frameworks and components aligned with GAS-first patterns
Build networked gameplay that replicates correctly and feels responsive (prediction, authority, RPCs, relevancy)
Collaborate with designers to iterate on combat/abilities/systems while protecting technical integrity
Requirements
Strong Unreal Engine (UE5) gameplay programming experience in C++ (Blueprint familiarity for collaboration/iteration)
Strong multiplayer networking knowledge in Unreal: replication, RPCs, authority model, relevancy/dormancy, prediction concepts, and client/server debugging
Proven ability to work directly with designers to iterate quickly while keeping implementations scalable and maintainable
Experience building and maintaining gameplay systems (player abilities, combat, progression, items, UI-facing gameplay hooks, etc.)
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