Systems Game Designer at Studio Ellipsis focusing on gameplay systems and systemic design in a hybrid work setup. Involved in developing an action title's systemic backbone located in Lisbon, Portugal.
Responsibilities
Design, tune, and balance core gameplay systems that drive progression, resource flow, and dynamic world behaviors.
Translate high-level design goals into clear, scalable systems that connect mechanics, player motivation, and content.
Model dependencies and feedback loops between AI, combat, economy, and world systems to ensure long-term balance and emergent variety.
Work closely with engineering and data teams to implement tunable, data-driven frameworks that can scale efficiently.
Analyze telemetry and playtest data to validate assumptions, identify edge cases, and optimize player experience.
Establish clear system documentation and parameter hierarchies, ensuring other designers can build within your frameworks.
Collaborate cross-discipline (Combat, AI, Content, Technical Design) to maintain systemic coherence and design consistency.
Champion systemic thinking within the team, promoting elegant solutions, simulation-minded design, and measurable outcomes.
Requirements
5+ years of experience in systems or economy design on at least one shipped title.
Proven ability to design and balance interconnected systems with multiple inputs, dependencies, and player variables.
Strong understanding of data-driven design workflows parameter tuning within Unreal.
Analytical mindset: translate qualitative goals into quantitative balance models.
Clear communication skills, able to convey complex system logic visually & persuasively.
A genuine fascination for how systems behave, in games, and real-world dynamics.
Experience designing and implementing gameplay systems in Unreal Engine.
Shipped at least one game using Unreal Engine.
Bonus: Experience with procedural content generation or systemic encounter frameworks.
Bonus: Familiarity with combat-driven or extraction-style PvEvP ecosystems.
Bonus: Understanding of AI behavior dependencies, rarity systems, and scaling logic.
Bonus: Background in mathematics, data analysis, or systems architecture.
Bonus: Familiarity with the Gameplay Ability System (GAS) and its application to multiplayer.
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