Graphics Software Engineer developing AR software using Unity and C++ for the Delart team in Redmond, WA. Collaborating with designers and engineers to enhance the graphics pipeline for 3D applications.
Responsibilities
Develop, modify, debug, profile AR software by using Unity C# script and shader, and C++ with native Graphics API, with focus on AR graphics workload and experiences
Execute and profile the AR graphics workloads on AR prototyping systems and existing mobile and XR consume devices
Build automation framework for graphics system analysis
Collaborate closely with AR experience designers, software engineers, graphics architect / system engineers to analyze and improve the end to end graphics stack
Requirements
At least 10+ years of experience & background in Unity or Unreal gaming engines with script and shader programming experience.
Familiarity with modern Graphics Pipeline, software stack and performance profiling tools
Strong experience in 3D graphics development, execution and profiling
Knowledge of scripting languages (Python, Perl) and experience with automation of workload execution and profiling
Results oriented, self-motivated, proactive with demonstrated creative & critical thinking
Senior Gameplay Programmer developing immersive multiplayer VR experiences using Unity for Sandbox VR. Collaborating with designers and artists to create engaging gameplay systems.
Gameplay Programmer contributing to online gameplay features at Quantic Dream studio. Collaborating on project architecture and service development for gameplay functionalities.
Unity Animator & VFX Artist for world leading games studio enhancing mobile casino games. Crafting captivating visuals and animations for slot games in a collaborative environment.
Join our team as a Unity Software Engineer to build and optimize games. Collaborate with cross - functional teams and deliver high - quality, scalable code.
Senior Unreal Engine Programmer extending and customizing Unreal Engine functionalities for a fast - growing experiential software company. Overseeing design and implementation of DevOps pipeline and system integrations.
Game Engineer responsible for building and shipping multiplayer digital board game experiences in Unity. Setting engineering standards and leading AI - accelerated development workflows across the team.
Unreal Generalist delivering high - end visuals using Unreal Engine for top - tier clients. Collaborating across departments to ensure visual excellence and technical performance in production tasks.
Senior Environment Artist creating immersive environments for Unreal Engine at AMP. Driving artistic vision and technical excellence in virtual production projects.
Gameplay Programmer at Red Barrels collaborating on immersive features for horror games. Requires extensive C++ experience and a passion for game development in a creative studio environment.