3D Character Artist at Blizzard Entertainment creating high-quality characters for Overwatch Rush. Collaborating with artists and animators to craft unforgettable game characters.
Responsibilities
Create high resolution 3D sculpts and final low polygon models
Review and integrate assets into the game engine
Provide guidance and mentorship to other artists
Help the team with feedback and iterate on game assets
Support the submission of feedback to external outsource partners
Requirements
Highly proficient in crafting high-quality 3D Characters and props
Strong understanding of efficient UV layout, PBR pipeline and topology
Strong understanding of how to translate 2D concepts into fully realized 3D models
In-depth understanding of sculpting form, shape, structure, and silhouette
Great eye for light, shading, color, and detail
Very knowledgeable in the technical aspects of creating in-game characters
Ability to provide accurate and valuable visual and technical feedback
Senior Motion Designer creating impactful videos for Walmart Connect's advertising initiatives. Collaborating with teams to deliver high - quality visual storytelling using advanced tools and techniques.
Video Editor & Motion Designer creating dynamic video content for social media platforms. Collaborating with creative teams to deliver engaging projects in a fast - paced environment.
Technical Artist role utilizing C++ and Python for AAA action game development at LightSpeed Japan Studio. Collaborating with artists and engineers, improving productivity through technical solutions.
3D Modeling Intern creating polygon models for Gulfstream's visual development team. Requires strong modeling skills and a focus on hard surface design.
Visual & Motion Design Intern at Homebase creating engaging UI animations and designs for mobile and web platforms. Collaborate with designers and engineers in a hybrid work environment.
Senior 3D Designer at StudioXAG creating immersive retail and experiential designs. Leading innovative spatial solutions from concept to execution in a collaborative hybrid environment.
Senior Technical Artist creating innovative 3D multiplayer game experiences and bridging art with development. Seeking a balance of artistic vision and technical skills in gaming.
Lead Technical Artist at Virtuos, utilizing Unreal Engine 5 and Houdini to enhance game visuals. Overseeing procedural generation, optimizing art workflows, and leading cross - discipline collaboration.