Gameplay Programmer for Behaviour Interactive working on the horror IP, Dead by Daylight. Contributing to game mechanics design and optimization with a cross-functional team in Montreal.
Responsibilities
Develop clear, maintainable, and well-documented code to support engaging gameplay features;
Debug and optimize code at both low and high levels to ensure optimal performance and quality;
Assess and communicate the potential impact of code changes to ensure smooth project progression;
Actively participate in code reviews and provide feedback to improve overall code quality;
Collaborate within a multidisciplinary team to design and implement key game features;
Rigorously test new features and propose improvements and adjustments.
Requirements
Minimum of 5 years of professional programming experience, with a strong generalist gameplay background;
Experience with the Unreal Engine is required;
Strong proficiency in C++ and Blueprints;
Proactive individual with a passion for solving complex technical challenges;
Adaptability and enthusiasm for working in a fast-paced, constantly evolving environment;
Excellent communication and interpersonal skills to collaborate effectively with diverse teams.
Gameplay Programmer contributing to online gameplay features at Quantic Dream studio. Collaborating on project architecture and service development for gameplay functionalities.
Unity Animator & VFX Artist for world leading games studio enhancing mobile casino games. Crafting captivating visuals and animations for slot games in a collaborative environment.
Join our team as a Unity Software Engineer to build and optimize games. Collaborate with cross - functional teams and deliver high - quality, scalable code.
Senior Unreal Engine Programmer extending and customizing Unreal Engine functionalities for a fast - growing experiential software company. Overseeing design and implementation of DevOps pipeline and system integrations.
Game Engineer responsible for building and shipping multiplayer digital board game experiences in Unity. Setting engineering standards and leading AI - accelerated development workflows across the team.
Senior Environment Artist creating immersive environments for Unreal Engine at AMP. Driving artistic vision and technical excellence in virtual production projects.
Unreal Generalist delivering high - end visuals using Unreal Engine for top - tier clients. Collaborating across departments to ensure visual excellence and technical performance in production tasks.
Gameplay Programmer at Red Barrels collaborating on immersive features for horror games. Requires extensive C++ experience and a passion for game development in a creative studio environment.
Experienced/Senior Gameplay Programmer developing and implementing gameplay code for various projects. Joining the passionate team at Rebellion, an indie game developer with extensive projects.