Hybrid Senior Software Engineer, XR

Posted yesterday

Apply now

About the role

  • Senior Software Engineer contributing to XR application and user experience development for ATOM headset. Collaborating across teams to ensure high-performance user experiences in live construction environments.

Responsibilities

  • Design, develop, and optimise application-layer software for the ATOM headset, including spatial interaction models, alignment workflows, error handling, and operator guidance.
  • Translate product requirements and field feedback into robust, real-time operator experiences that run reliably on-device in live construction environments.
  • Implement responsive, intuitive operator interfaces for XR, ensuring clarity and usability under challenging site conditions.
  • Contribute to real-time rendering features, including holographic overlays, BIM model visualisation, and spatial feedback indicators.
  • Profile and optimise graphics performance on battery-powered, purpose-built hardware using OpenGL or Vulkan.
  • Work with the XR Lead to maintain and improve the rendering pipeline for reliability and visual quality.
  • Write clean, well-tested, and maintainable code in C++.
  • Participate in code reviews, contribute to CI/CD pipelines, and help build automated testing and simulation tools.
  • Take ownership of features from design through to production release and field deployment.
  • Work closely with Hardware, Cloud, Mobile, and R&D teams to integrate tracking, perception, and data services into the on-device experience.
  • Collaborate with Product Management to refine requirements and ensure workflows meet real-world construction needs.
  • Support and mentor junior and mid-level engineers through pairing, code review, and technical guidance.
  • Contribute to team best practices around performance-aware, reliable, and testable software development.

Requirements

  • 3+ years of professional software engineering experience
  • Strong proficiency in C++
  • Experience with real-time graphics programming using OpenGL or Vulkan
  • Solid understanding of performance optimisation on embedded or purpose-built hardware
  • Proven debugging skills and ability to diagnose issues across complex, real-time systems
  • Experience working within and contributing to large, established codebases
  • Experience shipping production software, including involvement in release processes, testing, and field support
  • Comfortable engaging directly with end users to gather feedback, reproduce issues, and validate solutions
  • Familiarity with spatial computing concepts such as 3D coordinate systems, transformations, and projection
  • Strong communication skills and a collaborative, team-oriented mindset
  • Experience developing for AR or VR headsets, or with XR-specific SDKs and frameworks (preferred)
  • Familiarity with OpenXR, OpenVR, or similar spatial computing standards (preferred)
  • Exposure to Unity or Unreal Engine internals, or custom real-time rendering pipelines (preferred)
  • Experience with BIM data, construction technology, or field-deployed software (preferred)
  • Track record of mentoring other engineers or leading technical initiatives (preferred)

Benefits

  • 25 days annual leave + public holidays
  • Private healthcare with Vitality
  • Christmas shutdown days on top of leave allowance (2-4 per year usually)
  • Office located within a 5-minute walk from Angel station
  • Hybrid working
  • Biannual salary reviews
  • Summer & Christmas staff parties
  • Free lunch bought in and after-work gathering/drinks every other Thursday in the office
  • Employee referral scheme
  • Make a real-world impact of revolutionising the construction industry

Job title

Senior Software Engineer, XR

Job type

Experience level

Senior

Salary

Not specified

Degree requirement

Bachelor's Degree

Location requirements

Report this job

See something inaccurate? Let us know and we'll update the listing.

Report job