Senior Software Engineer developing rendering engines for creative tools at Vizcom. Focusing on WebGL, WebGPU, and AI-assisted graphics in a collaborative environment.
Responsibilities
Build the rendering engine: design and optimize Vizcom’s core WebGL/WebGPU pipeline for performance and fidelity
Push real-time UX: develop smooth brush and material interactions, animation systems, and 3D previews that respond instantly
Collaborate with AI: integrate GPU inference outputs (diffusion, segmentation, line following) into interactive visual workflows
Optimize for speed: profile GPU and CPU paths, reduce frame latency, and tune memory use for real-world workloads
Prototype new creative tools: experiment with novel rendering effects, procedural materials, and hybrid 2D/3D experiences.
Collaborate early with Design: prototype fast, test feel, and bring high-fidelity UX to life.
Mentor teammates: guide others in rendering fundamentals, performance profiling, and graphics debugging.
Requirements
5–8+ years building and shipping complex frontend systems (React/TypeScript)
Strong experience with WebGL, Canvas, or custom rendering engines
Deep understanding of UI performance, profiling, and memory management
Strong eye for design quality — you care about both pixels and milliseconds
As a colleague, you enjoy planning, executing, winning and celebrating as a team
Experience working remotely and/or in a startup environment
Bonus: experience with GraphQL, WASM, GPU pipelines, or 3D scene systems
Benefits
Offers Equity
Job title
Senior Software Engineer – Graphics, Rendering, Real Time Systems
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