Senior Software Developer focused on XR applications at Light & Wonder. Developing production-ready Unity applications for Meta Quest and optimizing XR experiences.
Responsibilities
Develop and ship production-ready Unity applications targeting Meta Quest (Quest 3, Quest Pro, and future Quest devices).
Implement and optimize XR input, locomotion, and interaction systems using OpenXR and Meta XR SDKs.
Optimize applications for standalone VR hardware (CPU/GPU constraints, thermals, memory).
Implement and optimize real-time 3D graphics and interactive user interfaces.
Lead the technical integration of XR solutions with hardware platforms like Meta Quest, Varjo, or other AR/VR devices.
Ensure application performance, quality, and responsiveness through code reviews and performance profiling.
Contribute directly to XR experiences that support product development, design validation, and future-facing innovation initiatives.
Collaborate daily with hardware engineers and industrial designers to prototype, iterate, and productionize XR solutions.
Stay up to date with the latest trends, tools, and technologies in XR (AR/VR/MR) applications.
Troubleshoot, debug, and resolve complex technical issues in XR applications.
Mentor junior developers, providing guidance and expertise in XR development practices.
Maintain up-to-date knowledge of new programming methods and technologies.
Provide technical leadership and review XR-related work across engineering and design teams.
Requirements
8 to 12 years of professional software development experience (or equivalent depth of experience).
5+ years focused on XR / real-time 3D applications.
Proven experience optimizing Unity applications for mobile XR hardware (draw calls, batching, GPU instancing, shaders, LODs).
Experience profiling XR applications using tools such as Unity Profiler, RenderDoc, or Meta performance tools.
Experience with AR/VR hardware platforms, such as Meta Quest, Varjo, Microsoft HoloLens, or similar devices.
Strong programming skills in C# (C++ experience is a plus) with a strong understanding of object-oriented design concepts.
Experience building, deploying, and maintaining XR applications across development, QA, and release pipelines.
Strong proficiency in Unity (Unreal experience is a plus).
Deep understanding of real-time rendering, 3D modeling, and shader programming.
Proven ability to work in a collaborative team environment and manage competing priorities effectively.
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