Mid-Level VFX Artist creating high-quality visual effects for RuneScape: Dragonwilds. Collaborating with teams to enhance gameplay experience and visual identity.
Responsibilities
Create fantasy style visual effects including explosions, magic, weather, environment effects, UI effects, and character abilities.
Develop and evolve the VFX style so that it fits the world and makes the game as attractive and exciting as possible. Collaborate closely with the wider team to ensure clarity, readability, and gameplay feedback through VFX.
Work with the Art Director, TA Lead and VFX team to ensure effects match the style, tone, and technical constraints of the project.
Implement real time gameplay and cinematic VFX, with an optimized from the start approach.
Collaborate with Animators and Technical Artists to ensure smooth blending between animations, VFX timing, and character actions.
Collaborate with Environment Artists to maximize mood, appeal and sense of life and movement in all environments in the game.
Work with a high regard to implementation and performance costs and an active approach to profiling.
Work within and establish a clean VFX pipeline. Along the way, contributing creative ideas to improve the visual effects pipeline and overall presentation.
Troubleshoot and fix issues related to VFX behaviour, rendering, lighting, or integration.
Maintain clear documentation of VFX workflows, naming conventions, and implementation guidelines.
Provide feedback and occasional mentoring to junior VFX artists.
Requirements
2–4+ years of experience as a VFX Artist in the games industry, in an Unreal-Engine real-time environment.
Motion Designer creating impactful digital content for clients at ZweiDigital. Contributing to creative advertising strategies in a dynamic digital agency environment.
Motion Designer responsável pela criação de animações 2D para campanhas digitais. Colaborando com equipes criativas e adaptando conteúdos para várias plataformas.
Performance Specialist generating high - quality visual dubs for film and TV using AI tools. Collaborating with creative teams to ensure natural performances and quality outputs in a hybrid environment.
Motion Designer creating and editing social media videos and digital animations for BETC Havas. Collaborating with creative teams in a hybrid work setup in São Paulo.
VFX Artist creating impactful visual effects for the immersive world of V Rising at Stunlock Studios. Collaborating with multidisciplinary teams while working closely with Unity and game engines.
Motion Designer creating social media videos and animations for BETC Havas agency. Collaborating with creative teams in a hybrid work environment in São Paulo, Brazil.
3D Animation Lead managing and guiding animators at Flying Bark Productions. Focusing on character animation for major projects like Avatar and Netflix series.
3D Character Supervisor responsible for guiding character asset creation. Overseeing teams to ensure high - quality character assets for animation while mentoring artists.
Senior Character Artist creating innovative creatures for gaming projects. Collaborating with teams to develop iconic characters in a four - day onsite schedule.
VFX Artist in Stockholm studio creating visual effects for character and environment enhancements. Collaborating with designers and artists to enrich the player experience with visual effects.