Senior Level Designer creating and iterating on gameplay spaces for immersive RPGs at Beamdog. Leading collaboration across teams and mentoring junior designers in a creative environment.
Responsibilities
Create thoughtfully crafted layouts, gameplay environments and gameplay moments that guide our players through engaging and well paced experiences
Collaborate closely with other designers, leads, directors and departments to understand the project vision and champion it through your designs to create a cohesive open-world experience
Work to foster a highly iterative and collaborative environment across all disciplines
Mentor junior designers in best practices, design techniques and promote a consistent growth mindset
Capability to make independent creative decisions that reinforce the games creative vision and direction within set constraints
Contribute to the continuous improvement of our tools and developmental processes
Requirements
5+ years of experience in Level design
Ability to create harmonious and balanced designs through a deep fundamental understanding of the interaction between game space, gameplay systems, narrative, artistic requirements and constraints
High proficiency in 3D Layout programs (Unreal Engine, etc)
High proficiency in game scripting and familiarity with quest content and branching dialogue systems
Working knowledge of RPG game conventions
Ability to create functional layouts with an eye towards quick assessment of mechanics, systems and events to facilitate efficient iteration
Benefits
3 weeks of flexible vacation plus a 1-week paid holiday closure per year.
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