Product Manager at Nanobit leading hidden object game development. Manage product lifecycle from concept to live operations with a focus on player experience.

About Stillfront
Stillfront is a global games company founded in 2010.
We develop digital games for a diverse gaming audience and our broad games portfolio is enjoyed by almost 60 million people every month.
Stillfront is focused on realizing synergies by connecting and empowering game teams globally through our Stillops platform.
We are a fast-growing company and an active global strategic acquirer.
Our 1,500 professionals thrive in an organization that embodies the spirit of entrepreneurship.
Stillfront shares (SF) are listed on Nasdaq Stockholm Large Cap.
Browse and apply for open jobs at Stillfront Group.
Product Manager at Nanobit leading hidden object game development. Manage product lifecycle from concept to live operations with a focus on player experience.
Senior Backend Developer working on backend features for Albion Online, ensuring stability, scalability, and performance in a high - traffic MMO environment.
Senior Unity3D Developer at Candywriter developing mobile games in Miami. Collaborating with cross - functional teams to create engaging gaming experiences with innovative features.
Senior Data Analyst analyzing gaming and monetization data for Playa Games. Collaborating with product managers to derive insights and recommendations for decision - making.
Senior DevOps Engineer at Twin Harbour Interactive developing and maintaining high availability systems with a focus on optimization and tooling. Collaborating with game development and product teams in a hybrid work environment.
Principle SDK Platform Engineer at Stillfront working on SFDK to enhance gaming growth infrastructure. Collaborating with game studios on SDK development for maximum efficiency and reliability.
Executive Studio Director overseeing Malta's studio operations and franchise product strategy for Twin Harbour Interactive. Leading game development and supporting staff growth in a flexible work environment.
Senior Game Designer at Twin Harbour Interactive owning complex systems and features for mobile games. Collaborative role focusing on design, quality standards, and mentoring within a hybrid team.
Working Student focusing on AI - Driven Game Marketing at Goodgame Studios. Responsibilities include designing an AI - driven landing page and experimenting with AI tools.
Game DevOps Engineer designing and operating shared platform for product and web teams at Sandbox Interactive. Focus on automation and troubleshooting within gaming infrastructure.
LiveOps Manager overseeing events and monetization for Supremacy: Warhammer 40k strategy game. Ensuring engaging player experience and analyzing performance metrics.
Developing and maintaining frontend systems for strategy games at Twin Harbour Interactive. Ensuring stability, performance, and continuous improvement of web client for existing games.