DevOps Engineer at Soul Assembly maintaining build services infrastructure for innovative XR and MR games. Collaborating with teams to ensure efficiency and reliability in game development processes.
Responsibilities
Supporting development teams by maintaining build services infrastructure
Enabling smooth creation of innovative videogames
Delivering quick, reliable builds for QA, reviewers, publishers, and stakeholders
Monitoring infrastructure and tracking build performance
Offering insights into results, from single runs to broader patterns
Supporting upkeep of build hardware and software setup
Developing useful tools, such as automated testing solutions
Collaborating with development teams and colleagues to gather insights on requirements and outline plans for DevOps practices
Requirements
Experience of CI/CD pipelines
Proficiency in Jenkins and/or TeamCity, or similar CI/CD tools (e.g., Azure DevOps Pipelines)
Strong Python skills
Bash scripting expertise
Solid Linux/Unix experience
macOS proficiency
Git usage via command line
Hands-on experience with Docker—creating and deploying containers
Knowledge of Grafana and Prometheus
Expertise in monitoring and alerting
Excellent communication and engagement skills, with the ability to discuss requirements, suggest enhancements, and share plans with cross-functional teams
Unity development experience (desirable)
Unreal Engine development experience (desirable)
Experience with Infrastructure as Code (IaC) (desirable)
Proficiency with Perforce (desirable)
Skills in optimising build times for game projects (desirable)
Familiarity with Jira or other ticketing systems (desirable)
Experience with Confluence or similar collaboration tools (desirable)
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