Principal Environment Artist at Lighthouse Games creating immersive game worlds with exceptional visuals. Collaborating with the art team and driving innovative techniques and tools.
Responsibilities
Collaborate with the Art Director and Game Designers to conceptualize and craft a cohesive and immersive game world meeting both creative and technical requirements
Develop 3D models and textures for a diverse range of environmental assets, including buildings, terrain, vegetation, and props to the highest level of craft
Support and develop the level of craft for mid-level and Senior Environment Artists
Uphold visual consistency and ensure adherence to established art styles and technical guidelines across game environments
Liaise with other departments such as level design and lighting to optimize the integration of environment assets into the game world
Drive the development and implementation of innovative techniques and tools to enhance efficiency and quality in the environment art pipeline
Provide mentorship and guidance to nurture the growth of artists within the team
Stay updated with industry trends, sharing insights and knowledge with the team to advance environment art practices
Maintain transparent communication within the team to ensure alignment with project goals and timelines
Collaborate closely with Technical Artists and the Engineering team to optimize environment assets for performance
Engage in critiques and reviews to maintain an exceptional standard of quality in environment art assets, aligning them with game design requirements
Requirements
Excellent written and verbal communication skills
Shipped several games as a Senior Environment Artist
Exceptional collaboration skills, thriving in team-oriented environments
An outstanding portfolio showcasing recent examples of exceptional Environment Art
Strong understanding of shape, form, and composition
Proficiency in 3D industry-standard tools like Maya, 3DSMax, Blender
Proficiency in surfacing tools such as Photoshop and Substance Painter
Proven ability in producing optimized 3D assets for games
**Desirable**
Experience with Unreal Engine.
Experience with large open-world games of triple A quality.
Expertise in hard surface and foliage asset modelling.
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