Technical Designer for gameplay systems in RuneScape: Dragonwilds. Collaborating on gameplay mechanics and engine prototyping for an early access title.
Responsibilities
Prototype, refine, and implement new gameplay systems and features that support the vision of the Lead Designer.
Translate vision documents and feature specs into detailed technical and design specs.
Build and iterate in-engine (UE5), using Blueprint scripting to bring mechanics to life quickly and cleanly.
Collaborate across disciplines—including animators, engineers, and designers, to deliver high-quality, playable content.
Define gameplay variables and tuning systems to support easy balancing and iteration.
Establish quality benchmarks for design implementation, setting the bar for reusability and polish.
Create and maintain documentation on systems, tools, and best practices.
Contribute to improving team workflows and pipelines for faster, more efficient development.
Help develop player-facing features that feel great, from combat pacing and responsiveness to feedback systems and traversal mechanics.
Requirements
Demonstrable experience working on gameplay features, ideally within an action, adventure, or survival title.
Proven professional games industry experience and proficiency with Unreal Engine 5 and Blueprint scripting.
Experience working on networked or multiplayer features, with an understanding of Blueprint replication.
A strong sense for gameplay feel, polish, and iteration, particularly around combat and player movement.
Ability to work cross-discipline with excellent communication and collaboration habits.
Comfortable working in a feedback-driven environment and iterating based on input from leads and peers.
Passion for delivering satisfying, intuitive gameplay that players will love.
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