Platform Enabling Software Engineer developing graphics drivers across integrated and discrete graphics for Intel. Adapting driver functionality for HW changes and collaborating with upstream communities.
Responsibilities
work across all areas of the graphics driver functionality (Display, Core/MM, SRIOV, GuC/PnP, Media, etc.) to adapt existing driver functionality to HW changes in upcoming platforms.
responsible for initial pre-silicon (simulation and emulation) bring-up of the driver, to first silicon Power On execution, to post-silicon development and bug fixing on HW.
comfortable working on the internal driver to meet needs across pre-silicon and early HW enabling for Intel internal partners business units and external Intel partners
comfortable working directly with the upstream community and maintainers to upstream new platform patches and coordinate implementation of significant driver changes
Requirements
Bachelor's Degree in Electrical Engineering, Computer Engineering, or a related field with 6+ months relevant experience or Master's degree in the same fields.
Experience with Linux kernel development and debugging
Experience with Open Source project/community interaction and contribution
Experience to ramp quickly in new areas of functionality
Experience with Systems programming experience in C
Experience with the fundamental concepts of Graphics, Display, Compute, and Media
GIT experience
Direct contribution to upstream Linux kernel
Experience in Linux HW driver development - directly interacting with/driving HW
Deep git experience, including branch manipulation, patch cherry-picking, rebasing, and resolving patch conflicts
Understanding of/experience with Display HW and signaling
Understanding of/experience with device memory management
Understanding of/experience with GPU command execution
Familiarity with/contributions to the Linux DRM subsystem and drivers
Understanding of all components in a typical Open Source Graphics/Compute/Media SW stack
Experience with a scripting language such as bash or python
Experience with Linux kernel power management flows
Experience working in simulation and emulation environments
Excellent communication and cross-org coordination skills, especially during high-stress/pressure environments such as initial silicon Power On
Sr. Technical Lead managing the architecture and design of CPQ solutions for Rolls - Royce. Collaborating with partners and enhancing solutions across multiple countries.
Software Engineering Lead at PrePass driving innovation and collaboration within engineering to deliver robust solutions. Leading a team focused on developing scalable systems for the transportation industry.
Software Engineer III at CrowdStrike, developing cloud architecture and services to enhance cybersecurity solutions. Collaborating with teams to deliver scalable, efficient technology.
Software Engineer developing AI solutions for sustainability challenges at Recursive. Focusing on prompt engineering, model deployment, and backend development for innovative applications.
Leads software engineering team strategies and mentoring at Sicredi, Brazil. Focused on credit solutions and pricing development with agile methodologies.
Principal Software Engineer at Leonardo DRS developing cutting - edge defense and intelligence products. Leading design, development, and mentoring engineers in a dynamic team environment.
Software Engineer developing high - performance networking software at Supermicro. Leading integration of SONiC - based systems with advanced networking ASICs for data center solutions.
Senior Software Engineer developing AI - based automation systems, managing architecture and production integrations for client projects. Collaborating with teams to create scalable, efficient solutions.