Lead 3D Artist at Double Eleven, creating diverse game assets and leading a team in an innovative environment. Collaborating on high-profile projects with creative freedom and technical excellence.
Responsibilities
Work directly with Art Director and Production in coordinating art resources, schedules and priorities based on project needs
Provide direction to asset team artists for aesthetic and technical considerations
Will need to fully understand and work around existing art pipelines
Be hands on with the art team producing benchmark assets to style and brief of project
Required to help lead the production and creation of art assets for the projects
Able to communicate and deliver assets cooperatively and independently within a 3rd Party production environment
Has expertise with PBR, lighting, rendering, and material authoring
Collaborate with Production to prioritize work, identify issues in JIRA, and escalate them to production, ensuring tasks have sufficient information
Reviewing work to meet the technical requirements and following best practices for the highest quality
Proactive in finding answers and able to clearly communicate issues and direction to the team
Capable of owning development of, and delivering, content while leading by example
Ensure the team maintains high-quality artistic results and milestone delivery, while encouraging effective communication and professionalism
Receives and provides critique in a professional manner
Able to manage and mentor career development of 3D Artists at various skill levels
Leading a team of talented artists
Requirements
Has proven game cycle experience as a Senior or Lead Artist
Shipped at least one title as a Senior or Lead Artist
Experience in working with 3rd Party project
Advanced understanding of 3D packages, Photoshop, Substance Designer/Painter, Zbrush and Marmoset Toolbag
Excellent knowledge with unwrapping, modifying, and creating UVs
Passion for highly detailed 3D assets and texturing for game ready assets
Demonstrates excellent foundational skills, including composition, design, structure, silhouette and colour theory
Excellent understanding of the hard-surface art pipeline, dependencies and overall scope of the project
Demonstrates an ability to work with detailed concept art or reference art materials
Excellent leadership and mentoring abilities, as well as interpersonal skills
Organised and practices good time management skills
Finds creative solutions for technically challenging tasks
Experienced in managing direct reports
Experienced working in an Agile workflow
Benefits
28 days annual leave (20 days annual leave + 8 days bank holiday)
1 day leave for your birthday and 1 day leave if you’re moving house
Up to 10 days discretionary annual leave during our end of year break
Potential for annual performance bonus
5 additional days annual leave for 5 years service and a further 5 days annual leave for your 10 years service milestone
A brand new, state-of-the-art studio facilities that includes a market hall serving nutritious, subsidised meals, round-the-clock gym access, an auditorium and more
Free breakfast options, juice, hot drinks and fruit
Employee referral bonus (up to £2000!)
Electric Car Scheme
Cycle to Work scheme
Free game codes, game swag and merchandise
Family-friendly leave available
Christmas Saving Scheme
Free parking
Best-in-class tools and workflows so you can focus on creativity Professional development and wellbeing
Vitality Private Healthcare, discounts and rewards for you, your spouse and children (upon the successful completion of your 6 month probationary period)
Access to mental health and wellbeing support via Plumm (includes 4 free video therapy sessions per month for both the employee and up to 3 family members aged 18+), unlimited text therapy, courses, meditations
A personalised development plan with dedicated support tailored to your growth and goals
Access to an accredited Academy providing professional qualifications (and access to 500 UK discounts and offers via TOTUM when registered as a student)
A dedicated Workplace Experience team responsible for work environments, workplace and quality of employee life services to help foster collaboration, creativity and innovation
In-studio wellbeing programmes and People team support
Free activities via our Bus Tours programme (where on occasion, partners and children are welcome to join you)
Many team events to celebrate team and game milestones
Sponsored team activities including football, basketball, book club, movie club and more
Opportunity to contribute to our internal Employee Diversity and Equality Network
3D Visualization Specialist creating compelling 3D visuals for infrastructure projects at Stantec. Collaborates across teams to deliver innovative designs transforming technical data into engaging media.
Motion Designer creating 2D and 3D animations for various branding projects. Join a passionate team supporting brand development in a flexible remote environment.
Technical Artist optimising real - time LED volume content and providing technical support for student projects at the University of Melbourne. Collaboration across Faculty of Fine Arts and Music at Southbank campus.
Animator creating visually stunning animations for episodic and feature film projects. Collaborating with CG and VFX teams to achieve the client's vision.
Motion Designer creating impactful digital content for clients at ZweiDigital. Contributing to creative advertising strategies in a dynamic digital agency environment.
Motion Designer responsável pela criação de animações 2D para campanhas digitais. Colaborando com equipes criativas e adaptando conteúdos para várias plataformas.
Performance Specialist generating high - quality visual dubs for film and TV using AI tools. Collaborating with creative teams to ensure natural performances and quality outputs in a hybrid environment.
Motion Designer creating and editing social media videos and digital animations for BETC Havas. Collaborating with creative teams in a hybrid work setup in São Paulo.
VFX Artist creating impactful visual effects for the immersive world of V Rising at Stunlock Studios. Collaborating with multidisciplinary teams while working closely with Unity and game engines.
Motion Designer creating social media videos and animations for BETC Havas agency. Collaborating with creative teams in a hybrid work environment in São Paulo, Brazil.